Online humour as a community-building cushioning glue
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Keywords

humour on the Internet
humour in computer-mediated-communication (CMC)
discursive functions of humour
online gaming communities
LittleBigPlanet

How to Cite

Marone, V. (2015). Online humour as a community-building cushioning glue. The European Journal of Humour Research, 3(1), 61–83. https://doi.org/10.7592/EJHR2015.3.1.marone

Abstract

This article examines the uses and functions of humour in an online community of gamers and nonprofessional game designers who present and critique user-generated artefacts created with the popular game series LittleBigPlanet. Findings show that participants use humour and “good humour” to achieve a variety of social goals: to veil statements of ability and effort, alleviate negative comments, present user-generated content, attract new players, support other participants, and overall engender a smiling atmosphere that incentives collaboration, peer feedback, and social cohesion. Far from being a trivial ornament, humour emerges as a community building “cushioning glue” that connects, seals, and buffers different gears of computer-mediated interaction, contributing to defining the boundaries and the identity of the analysed online space.

https://doi.org/10.7592/EJHR2015.3.1.marone
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